Blood and Gold
Controls
Movement - [WASD]
Gun Aim - [K] or [Right Click]
Gun Shoot - [J] or [Left Click]
Gun Reload - [R]
Gun Swap - [L] or [Scroll Wheel]
Lantern on/off - [C]
Interact - [F]
Jump - [Spacebar]
Dodge - [Left Shift]
For optimal play, download the standalone version for your machine.
When playing within the browser, use Mozilla Firefox for best results.
Story
A lone figure walks towards the screen, the tattered remains of a white robe now stained from the beatings of the harsh environment around him ripple in the wind. Red sand dunes stretch out infinitely behind him, swallowing those longing husks that can no longer push on down into their depths. Bones of great beasts and thick grey square structures of foreign designs penetrate the red wastes, using their last remnants of strength to push back the inevitable.
The Struggler pushes on, his figure passing the camera, lingering on the desert before fading. A decrypted, dusty town takes up the scene.
Old buildings, forgotten by time and left for ruin stand haphazardly around the town parameters. The entrance is left to suggestion by a dominating archway which leads to a center square. An old pub sits in the middle, the saloon doors feature a carving of a skull and from within the sound of an old, self playing piano sings out of tune, beaconing guests like a Siren.
And on the far side of this veritable wasteland is the boarded up remains of an old mine shaft. The red sands deepen around the entrance to this place, seeping outward like veins of the precious metals hidden below. The sound of the vacuous wind dulls to a soft hum and the black inky void sleeping within those haunted caverns calls to those who have an ear to listen.
Collaborators and Contributors
- Dylan MacKay (popcornflood) - Environmental Art, Props, FX
- Cas Vander Grift (Ryken) - SFX, sound design and audio implementation
- Delaney Bannon - Enemy art and animation
- Adam Saunders @AudioTryhard - Music and additional SFX
- Velislav Pachamanov - Vocals
- Conor Larsen - Character Art and Animation
- Weston Vincze - Developer, Animator, Art master hand
- Phillyp Henning - Developer, Writer, Level Designer
Soundtrack
https://soundcloud.com/audiotryhard/sets/blood-and-gold-ost
Source Code
https://github.com/PhillypHenning/2D-Platformer-Template/tree/AugSept-GameJam
Status | Released |
Platforms | HTML5, macOS |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Authors | Roasted Goblin Studios, weasyv, AdamAudio, popcornflood, Iron Audio, DelaneyB |
Genre | Adventure, Action, Platformer |
Made with | Unity, Aseprite |
Tags | Action-Adventure, cowboy, Horror, Metroidvania, Western |
Average session | A few minutes |
Inputs | Keyboard |
Download
Click download now to get access to the following files:
Development log
- Version 1.6.0Sep 23, 2021
Comments
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good
Glad you liked it XD That's just the miniboss you got to ;)
Hello, I don`t know how to play the game. It`s just a black screen and some things there. And a text. That text it`s like "spacebar to jump and shift to dodge, but even if I click both it`s doing NOTHING. Please clear for me how to do this.
Gretings Rasmking!
Are you playing on our Web version? If so, Chrome and Safari have a very hard time with our game build. I would recommend trying on Firefox as we've had the best feedback from there.
If you are downloading either the mac or windows versions I can potentially help you further :)
Thanks for playing! That was quite a fast run! You crushed it. :)
Dude, love this!
There is a strat on the left route that may make your run quicker ;)
so I saw it, but I couldn't find it any faster, although there is a way to jump on the wall, I'll practice thanks
aye! You love to see it :D